...but it's fun to do it again.
I Am A: Neutral Good Elf Cleric (4th Level)
Ability Scores:
Strength-11
Dexterity-13
Constitution-12
Intelligence-16
Wisdom-16
Charisma-12
Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He
works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good
without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly
capable.
Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy.
Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and
stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly
beautiful.
Class:
Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need,
while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of
death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy
these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere
with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains
grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this
determines the maximum spell level that he can cast.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy
of Easydamus (e-mail)
Elf makes sense because it is my favorite fantasy race. I'm not sure about cleric as I'm still trying to figure out what I think of organized religion, but it seems to exemplify the positive features of that institution.
Unfortunately, I've never played D&D, but I'd like to change that sometime soon.
I Am A: Neutral Good Elf Cleric (4th Level)
Ability Scores:
Strength-11
Dexterity-13
Constitution-12
Intelligence-16
Wisdom-16
Charisma-12
Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He
works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good
without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly
capable.
Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy.
Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and
stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly
beautiful.
Class:
Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need,
while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of
death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy
these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere
with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains
grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this
determines the maximum spell level that he can cast.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy
of Easydamus (e-mail)
Elf makes sense because it is my favorite fantasy race. I'm not sure about cleric as I'm still trying to figure out what I think of organized religion, but it seems to exemplify the positive features of that institution.
Unfortunately, I've never played D&D, but I'd like to change that sometime soon.